LudoCraft Publications


 
  • Vallius L., Manninen T. & Kujanpää T. (2006) Levels of Experiencing in Multi-Player Computer Games: Analysis of Experience Triangle. In Proceedings of International Digital Games Conference. September 27-29, Portalegre, Portugal.

  •  
  • Vallius L., Manninen T. & Kujanpää T. (2006) Sharing Experiences - Playing Together in Experimental Collaborative Computer Games. In Kylänen M. (ed.) Articles on Experiences 4 - Digital Media & Games. Lapland Centre of Expertise for the Experience Industry. Rovaniemi. University of Lapland Press, pp. 52-86.

  •  
  • Manninen T. & Kujanpää T. (2005) The Hunt for Collaborative War Gaming - CASE: Battlefield 1942. In Game Studies, International Journal of Computer Game Research. Juul, J. (ed). Electronic Journal

  •  
  • Manninen, T. & Korva T. (2005) Designing Puzzles for Collaborative Gaming Experience - CASE: eScape. In Selected Papers Proceedings of Digital Games Research Association's Second International Conference. de Castell S. & Jenson J. (eds.), June 16-20 Vancouver, Canada, pp. 233-247.

  •  
  • Manninen, T. (2004) Rich Interaction Model for Game and Virtual Environment Design. PhD Thesis. Oulu University Press, Oulu, Finland.

  •  
  • Kujanpää T & Manninen T. (2003) Supporting Visual Elements of Non-Verbal Communication in Computer Game Avatars. In Proceedings of Level Up - Digital Games Research Co nference. Copier M., and Raessens J. (eds), Universiteit Utrecht, pp. 220-233

  •  
  • Manninen T. (2003) Interaction Forms and Communicative Actions in Multiplayer Games. In Game Studies, The International Journal of Computer Game Research 3(1), Rutter J. and Bryce J. (eds)

  •  
  • Manninen T. (2003) Conceptual, Communicative and Pragmatic Aspects of Interaction Forms - Rich Interaction Model for Collaborative Virtual Environments. In Proceedings of 16th International Conference on Computer Animation and Social Agents (CASA 2003), May 8-9, New Jersey. IEEE Computer Society Press, pp. 168-174

  •  
  • Manninen T. (2003) Interaction Manifestations in Multi-player Games - Analysis of 3D Action Game "Counter-Strike". In Being There, Journal of Emerging Communication Book Series. Riva G., Davide F. and Ijsselsteijn W. A. (eds), Amsterdam, IOS Press, pp. 295-304

  •  
  • Manninen T. (2002) Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development.Personal and Ubiquitous Computing 6(5-6). Björk S., Holopainen J., Ljungstrand P. and Mandryk R. (eds.) Springer-Verlag. pp. 390-406

  •  
  • Manninen T. & Kujanpää T. (2002) Non-Verbal Communication Forms in Multi-player Game Session. In Proceedings of HCI 2002 Conference, Faulkner, X., Finlay, J. and Détienne, F. (eds). Springer-Verlag, pp. 383-401

  •  
  • Manninen T. (2002) Interaction Forms in Multiplayer Desktop Virtual Reality Games. In Proceedings of VRIC2002 Conference. Richir S., Richard P. and Taravel B. (eds). June19-21, ISTIA Innovation, pp. 223-232

  •  
  • Manninen T. (2002) Towards Communicative, Collaborative and Constructive Multi-player Games. In Proceedings of Computer Games and Digital Cultures Conference. Mäyrä, F. (ed). June 7-8, Tampere, Finland, Tampere University Press, pp. 155-169

  •  
  • Manninen T. (2001) Rich Interaction in the Context of Networked Virtual Environments - Experiences Gained from the Multi-player Games Domain. In Joint Proceedings of HCI 2001 and IHM 2001 Conference, Blanford A., Vanderdonckt J. and Gray P. (eds). Springer-Verlag, pp. 383-398

  •  
  • Manninen T. (2001) Virtual Team Interactions in Networked Multimedia Games - Case: "Counter-Strike" - Multi-player 3D Action Game. In Proceedings of PRESENCE2001 Conference, May 21-23, Philadelphia, USA, Temple University

  •  
  • Pulli P. & Manninen T. (2000) Mediapuhelimesta mobiili pelikonsoli - Pelejä lisätyssä todellisuudessa (Mobile Games). In Prosessori magazine special edition, November, Helsinki Media

  •  
  • Manninen T. (2000) Multimedia Game Engine as Distributed Conceptualisation and Prototyping Tool - Contextual Virtual Prototyping. In proceedings of IMSA2000 Conference, November 19-23, Las Vegas, Nevada, USA, IASTED/ACTA Press

  •  
  • Manninen T. (2000) Rich Interaction in Networked Virtual Environments. In proceedings of ACM Multimedia 2000, Oct. 30 – Nov. 4, Los Angeles, USA, ACM Press

  •  
  • Manninen T. (2000) Contextual Virtual Reality Prototyping - Co-operative User-centred Design using Distributed Simulations. In proceedings of NordiCHI2000 Conference, October 23-25, Stockholm, Sweden

  •  
  • Manninen T. (2000) Interaction in Networked Virtual Environments as Communicative Action - Social Theory and Multi-player Games. In proceedings of CRIWG2000 Workshop, October 18-20, Madeira, Portugal, IEEE Computer Society Press
  •  

    Contact

    LudoCraft
    Department of Information Processing Science
    Po. Box 3000
    90014 University of Oulu
    FINLAND

    Email: tony.manninen@oulu.fi
    Tel.: +358 40 7660 420